Then after that it will be ready to use as a strip or regular alpha. Select an obj model and 3DCoat will open a panel for you to adjust the model. Strips and Alphas can both use obj models as a base for you to use. Open up 3DCoat, Click on new and Select your PSD file. It helps to get rid of any jaggy edges when using the alpha or strip. Side Note: I normally slightly blur my color and height map layer. Then I rename the duplicate color layer to Color. Next I merge the bottom color layer to the heightmap layer. Some examples (but not limited to) are Blender, 3D Coat, Substance Painter, Photoshop, and Affinity Photo. What I do is first create my alpha image on the color layer and after I am done, I duplicate the color layer. Make sure the layers names are correct as shown in my image. Any lighter grey will be height and any darker grey will be negative height (intrusions) HeightMap layer. Under the little triangle there are options to add and delete folders associated with the window (brushes, objects, strips, masks, etc). It is easily overlooked, but often a lot of useful options are hidden there. That is the convention that 3DCoat uses for all it's alphas and strips.ģDCoat uses 127,127,127 grey for zero depth. Note: Many of 3D Coats windows have this tiny downward-facing arrow symbol. It is very easy to create alphas for 3DCoat.įirst, you will need any paint program that will save PSD files like Gimp, Krita or Photoshop itself.Ĭheck the image I uploaded and look at the 4 layers. Till then the below will get you started. If I have time in a week or so, I will make alpha and strip making tutorial.
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